Fanwork based on League of Legends.
HandPainted texture, Unlit render texture only.
I use Zbrush for modeling, 3DsMax for retopology and UVs, Marmoset Toolbag 3 for Baking and rendering.
For my handpainting texture, I using Substance Painter and Build a first pass Smart Material to process a Diffuse map in Grey tones, using baked maps.
You can get it for free on my gumroad here : https://gum.co/firstpass
Character and Design Riot games properties.